THE SHIPYARD
Every live build in one wall. Service sites, client platforms, apps, games, films, and experiments, all designed, coded, tested, and deployed with Claude. Click any hull to board it.
THE FRONT LINE
EVERY HULL IN THE WATER
WHAT CLAUDE RUNS HERE
This page's background
A hand-rolled WebGPU ember field, tone-mapped and pointer-reactive, written in raw WGSL. No engine, no library, 30fps cap, CSS fallback. The badge in the corner tells you which path you're on.
620 winners, distilled
An in-house skill pack reverse-engineered from 620 awwwards winners drives the motion, scroll, and interaction grammar across these builds.
Agents that verify agents
Multi-agent review workflows adversarially attack every shipped change: finders propose defects, independent refuters try to kill them, and only confirmed bugs come back to be fixed.
Blender and ffmpeg on tap
Headless Blender raytraces product plates and glass labs; coded film pipelines cut branded reels, voiceovers, and ad batches without opening an editor.
176 landers in a sprint
City-page machines, flyer generators, variant sprints: four complete site identities for one barbershop in an afternoon, seven for a pressure-washing company.
Back office inside the build
CRMs, lead inboxes, booking engines, and call cockpits ship inside the same deploy as the site, never as a second app.